Skip to content
Current Zeitgeist

Coming soon

This part of Current Zeitgeist isn’t open yet. The community is: the world’s topics, and the discussions where people work things out together.

Go to the community

Industry · Week 44, 2026

Media & entertainment

What the field argues about, where people say it is heading, and what those ahead of the curve are doing.

Streaming and screen culture
17.9%
News, media and trust
0.8%
People quoted
50

AI-generated Questions, positions and links named by an AI model from the quotes and figures on this page. Every quote is checked word for word against its source; numbers come only from the surveys shown. How subject pages are made

Media & entertainment

Media

Media & entertainment

Opinions

The questions the field argues about, and each side in the words of the people who hold it.

Should entertainment businesses pursue broad reach or serve concentrated fandoms?

Build broad reach

Make work available to the widest possible audience rather than narrowing distribution to a particular group.

But unless there is a fee, like their strategy is not going to be we are just going to kind of narrow cast and focus on a particular audience. They can change how they go about bringing everyone in.

Lucas ShawThe Town with Matthew Belloni, 20 Oct 2026 · from an automatic transcriptReport a problem

So I think we're very welcoming to ship to the widest possible audience. The thing, exactly the thing you want to make in the style you want to make it.

Sax PerssonThe Game Business Show, 27 Oct 2026 · from an automatic transcriptReport a problem

Mobilize passionate fans

Focus on affinity groups and bring fans together around the work.

But over time, the things that we have really started to get good at are focusing in on affinity groups, passionate fans, and figuring out how to mobilize them.

Jason BrenekThe Town with Matthew Belloni, 21 Oct 2026 · from an automatic transcriptReport a problem

It's really the fandom category, which Wildwood fits into. It's the fanboys fangirls who want to come together communally.

Jason BrenekThe Town with Matthew Belloni, 21 Oct 2026 · from an automatic transcriptReport a problem

How much should creators control production, rights and distribution?

Creator ownership

Independent production can give creators ownership of shows and their syndication rights.

And that dynamic back in that era had set up this incredible entrepreneurial ecosystem where you had these independent production companies and the creators they work with who got actual ownership of the shows and the syndication rights. It's almost like Silicon Valley startups.

David RosenthalAcquired, 19 Oct 2026 · from an automatic transcriptReport a problem

Platform control

Owners may seek more direct control over the product that sustains their business.

And I think that's part of the logic for how our owners see Fathom evolving over time and having much more direct control over the product that gives them life.

Jason BrenekThe Town with Matthew Belloni, 21 Oct 2026 · from an automatic transcriptReport a problem

Will AI change how entertainment is made, or create a new medium?

AI enables new forms

AI may support a creative renewal or a distinct film medium, rather than simply reproducing existing movies.

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 22 Oct 2026 · from an automatic transcriptReport a problem

But I think that, you know, what's going to happen with movies is there's going to be a new medium. You know, I think the AI film is not going to be a movie.

Marc AndreessenThe a16z Show, 22 Oct 2026 · from an automatic transcriptReport a problem

Content still rules

In the long run, the quality of the content matters more than the method used to make it.

But in the long run, what will count is the quality of the content, not how it was made.

Jakob NielsenUsability researcher; author of UX Tigers; co-founder of Nielsen Norman GroupUX Tigers, 13 Jan 2026Report a problem

Media & entertainment

Emotions

What published surveys counted when they asked people in and around the field.

US Google searches in mobile and desktop browsers (measured behaviour, not a survey)Share of Google searches that ended without a click
  1. Zero-click searches68.0%
SparkToro (Similarweb clickstream panel), 2026-04 · Source
Online news users in 48 markets (average across markets) and in the USTrust most news most of the time
  1. Average of 48 markets37%
  2. United States25%
Reuters Institute for the Study of Journalism (survey by YouGov), 2026-02 · Source
Online news users in 48 markets (average across markets)Sources used to get news
  1. Social media and video networks54%
  2. News organisations' own websites and apps51%
  3. AI chatbots10%
Reuters Institute for the Study of Journalism (survey by YouGov), 2026-02 · Source

Pulse

Pulse: what readers say

Readers who answered, not a representative sample.

Media & entertainment · Mastodon · Bluesky

What people share

The links people pass around and how much they post about the field this week, counted on Mastodon and Bluesky.

Most shared this week

  1. 1
    Why Is the Media Ignoring the Stunning New Trump-Epstein Allegations?

    The Nation · 210 accounts shared it · trending 2 days

Links: most shared on Mastodon servers, filed by subject by an AI model. Posts: a random sample of Bluesky, sorted by an AI model.

Media & entertainment

Direction

Entertainment is being pulled toward fandom-led distribution and new forms of creation, while broad-audience reach and established formats remain part of the strategy.

I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

Sax PerssonThe Game Business Show, 27 Oct 2026 · from an automatic transcriptReport a problem

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 22 Oct 2026 · from an automatic transcriptReport a problem

Media & entertainment

Goals and visions

Forecasts and visions, with when they were said and when they can be checked.

  1. Open10 years from nowCheck on 1 Nov 2036

    I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

    Sax PerssonThe Game Business Show, 27 Oct 2026 · from an automatic transcriptReport a problem
  2. Open

    But I think that, you know, what's going to happen with movies is there's going to be a new medium. You know, I think the AI film is not going to be a movie.

    Marc AndreessenThe a16z Show, 22 Oct 2026 · from an automatic transcriptReport a problem
  3. Open

    I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

    Chris DixonThe a16z Show, 22 Oct 2026 · from an automatic transcriptReport a problem

35 more in the Pro forecast tracker

Media & entertainment

Ahead of the curve

What practitioners ahead of the curve say they do now.

  1. Study fan communities and how they communicate across platforms to identify ways to mobilize them.

    But over time, the things that we have really started to get good at are focusing in on affinity groups, passionate fans, and figuring out how to mobilize them.

    Jason BrenekThe Town with Matthew Belloni, 21 Oct 2026 · from an automatic transcriptReport a problem
  2. Make creative work with audience feedback treated as part of the storytelling process.

    Yeah, we like feedback, you know, like, this is not a one way medium. We need the audience to get what we're putting out there. You guys are a huge part of telling this story.

    Phil LordThe Town with Matthew Belloni, 23 Oct 2026 · from an automatic transcriptReport a problem
  3. Give each creator a platform suited to the work they do well.

    And here's a platform to do what you do well. And that's different with each.

    Chuck LorreThe Town with Matthew Belloni, 28 Oct 2026 · from an automatic transcriptReport a problem

Media & entertainment

Topics and industries

Where this field meets other topics, careers and industries.

Week 44, 2026 · 50 people quoted

Media & entertainment

Discussion

Preview: what someone without an account sees hereNext: just signed up →Back to the site

Sign in or create a free account