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Indústria · Semana 44 de 2026

Mídia e entretenimento

O que se debate no setor, para onde dizem que ele vai e o que fazem os que estão à frente.

Streaming e cultura das telas
17,9%
Notícias, mídia e confiança
0,8%
Pessoas citadas
50

Gerado por IA Perguntas, posições e ligações nomeadas por um modelo de IA a partir das citações e números desta página. Cada citação é conferida palavra por palavra com a fonte; os números vêm só das pesquisas mostradas. Como estas páginas são feitas

Mídia e entretenimento

Mídia

Mídia e entretenimento

Opiniões

As perguntas que a área debate e cada lado, nas palavras de quem o defende.

Should entertainment businesses pursue broad reach or serve concentrated fandoms?

Build broad reach

Make work available to the widest possible audience rather than narrowing distribution to a particular group.

But unless there is a fee, like their strategy is not going to be we are just going to kind of narrow cast and focus on a particular audience. They can change how they go about bringing everyone in.

Lucas ShawThe Town with Matthew Belloni, 20 de out. de 2026 · de uma transcrição automáticaInformar um problema

So I think we're very welcoming to ship to the widest possible audience. The thing, exactly the thing you want to make in the style you want to make it.

Sax PerssonThe Game Business Show, 27 de out. de 2026 · de uma transcrição automáticaInformar um problema

Mobilize passionate fans

Focus on affinity groups and bring fans together around the work.

But over time, the things that we have really started to get good at are focusing in on affinity groups, passionate fans, and figuring out how to mobilize them.

Jason BrenekThe Town with Matthew Belloni, 21 de out. de 2026 · de uma transcrição automáticaInformar um problema

It's really the fandom category, which Wildwood fits into. It's the fanboys fangirls who want to come together communally.

Jason BrenekThe Town with Matthew Belloni, 21 de out. de 2026 · de uma transcrição automáticaInformar um problema

How much should creators control production, rights and distribution?

Creator ownership

Independent production can give creators ownership of shows and their syndication rights.

And that dynamic back in that era had set up this incredible entrepreneurial ecosystem where you had these independent production companies and the creators they work with who got actual ownership of the shows and the syndication rights. It's almost like Silicon Valley startups.

David RosenthalAcquired, 19 de out. de 2026 · de uma transcrição automáticaInformar um problema

Platform control

Owners may seek more direct control over the product that sustains their business.

And I think that's part of the logic for how our owners see Fathom evolving over time and having much more direct control over the product that gives them life.

Jason BrenekThe Town with Matthew Belloni, 21 de out. de 2026 · de uma transcrição automáticaInformar um problema

Will AI change how entertainment is made, or create a new medium?

AI enables new forms

AI may support a creative renewal or a distinct film medium, rather than simply reproducing existing movies.

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 22 de out. de 2026 · de uma transcrição automáticaInformar um problema

But I think that, you know, what's going to happen with movies is there's going to be a new medium. You know, I think the AI film is not going to be a movie.

Marc AndreessenThe a16z Show, 22 de out. de 2026 · de uma transcrição automáticaInformar um problema

Content still rules

In the long run, the quality of the content matters more than the method used to make it.

But in the long run, what will count is the quality of the content, not how it was made.

Jakob NielsenUsability researcher; author of UX Tigers; co-founder of Nielsen Norman GroupUX Tigers, 13 de jan. de 2026Informar um problema

Mídia e entretenimento

Emoções

O que pesquisas publicadas contaram ao perguntar a pessoas da área e de seu entorno.

US Google searches in mobile and desktop browsers (measured behaviour, not a survey)Share of Google searches that ended without a click
  1. Zero-click searches68,0%
SparkToro (Similarweb clickstream panel), 2026-04 · Fonte
Online news users in 48 markets (average across markets) and in the USTrust most news most of the time
  1. Average of 48 markets37%
  2. United States25%
Reuters Institute for the Study of Journalism (survey by YouGov), 2026-02 · Fonte
Online news users in 48 markets (average across markets)Sources used to get news
  1. Social media and video networks54%
  2. News organisations' own websites and apps51%
  3. AI chatbots10%
Reuters Institute for the Study of Journalism (survey by YouGov), 2026-02 · Fonte

Pulso

Pulso: o que os leitores dizem

Leitores que responderam, não uma amostra representativa.

Mídia e entretenimento · Mastodon · Bluesky

O que as pessoas compartilham

Os links que circulam e quanto se posta sobre o setor esta semana, contados no Mastodon e no Bluesky.

Mais compartilhados esta semana

  1. 1
    Why Is the Media Ignoring the Stunning New Trump-Epstein Allegations?

    The Nation · 210 contas compartilharam · em alta há 2 dias

Links: os mais compartilhados em servidores do Mastodon, classificados por um modelo de IA. Posts: uma amostra aleatória do Bluesky, classificada por um modelo de IA.

Mídia e entretenimento

Direção

Entertainment is being pulled toward fandom-led distribution and new forms of creation, while broad-audience reach and established formats remain part of the strategy.

I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

Sax PerssonThe Game Business Show, 27 de out. de 2026 · de uma transcrição automáticaInformar um problema

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 22 de out. de 2026 · de uma transcrição automáticaInformar um problema

Mídia e entretenimento

Metas e visões

Previsões e visões, com quando foram ditas e quando poderão ser verificadas.

  1. Em aberto10 years from nowVerificar em 1 de nov. de 2036

    I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

    Sax PerssonThe Game Business Show, 27 de out. de 2026 · de uma transcrição automáticaInformar um problema
  2. Em aberto

    But I think that, you know, what's going to happen with movies is there's going to be a new medium. You know, I think the AI film is not going to be a movie.

    Marc AndreessenThe a16z Show, 22 de out. de 2026 · de uma transcrição automáticaInformar um problema
  3. Em aberto

    I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

    Chris DixonThe a16z Show, 22 de out. de 2026 · de uma transcrição automáticaInformar um problema

35 a mais no acompanhamento de previsões Pro

Mídia e entretenimento

À frente

O que dizem fazer hoje os que estão à frente.

  1. Study fan communities and how they communicate across platforms to identify ways to mobilize them.

    But over time, the things that we have really started to get good at are focusing in on affinity groups, passionate fans, and figuring out how to mobilize them.

    Jason BrenekThe Town with Matthew Belloni, 21 de out. de 2026 · de uma transcrição automáticaInformar um problema
  2. Make creative work with audience feedback treated as part of the storytelling process.

    Yeah, we like feedback, you know, like, this is not a one way medium. We need the audience to get what we're putting out there. You guys are a huge part of telling this story.

    Phil LordThe Town with Matthew Belloni, 23 de out. de 2026 · de uma transcrição automáticaInformar um problema
  3. Give each creator a platform suited to the work they do well.

    And here's a platform to do what you do well. And that's different with each.

    Chuck LorreThe Town with Matthew Belloni, 28 de out. de 2026 · de uma transcrição automáticaInformar um problema

Mídia e entretenimento

Temas e indústrias

Onde esta área encontra outros temas, carreiras e indústrias.

Semana 44 de 2026 · 50 pessoas citadas

Mídia e entretenimento

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