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Secteur · Semaine 44 de 2026

Médias et divertissement

Ce dont le secteur débat, où il va selon ceux qui en parlent, et ce que font ceux qui ont une longueur d’avance.

Streaming et culture des écrans
17,9 %
Information, médias et confiance
0,8 %
Personnes citées
50

Généré par IA Questions, positions et liens nommés par un modèle d’IA à partir des citations et chiffres de cette page. Chaque citation est vérifiée mot pour mot avec sa source ; les chiffres viennent uniquement des enquêtes affichées. Comment ces pages sont faites

Médias et divertissement

Médias

Médias et divertissement

Opinions

Les questions dont le domaine débat, et chaque camp dans les mots de ceux qui le défendent.

Should entertainment businesses pursue broad reach or serve concentrated fandoms?

Build broad reach

Make work available to the widest possible audience rather than narrowing distribution to a particular group.

But unless there is a fee, like their strategy is not going to be we are just going to kind of narrow cast and focus on a particular audience. They can change how they go about bringing everyone in.

Lucas ShawThe Town with Matthew Belloni, 20 oct. 2026 · d’une transcription automatiqueSignaler un problème

So I think we're very welcoming to ship to the widest possible audience. The thing, exactly the thing you want to make in the style you want to make it.

Sax PerssonThe Game Business Show, 27 oct. 2026 · d’une transcription automatiqueSignaler un problème

Mobilize passionate fans

Focus on affinity groups and bring fans together around the work.

But over time, the things that we have really started to get good at are focusing in on affinity groups, passionate fans, and figuring out how to mobilize them.

Jason BrenekThe Town with Matthew Belloni, 21 oct. 2026 · d’une transcription automatiqueSignaler un problème

It's really the fandom category, which Wildwood fits into. It's the fanboys fangirls who want to come together communally.

Jason BrenekThe Town with Matthew Belloni, 21 oct. 2026 · d’une transcription automatiqueSignaler un problème

How much should creators control production, rights and distribution?

Creator ownership

Independent production can give creators ownership of shows and their syndication rights.

And that dynamic back in that era had set up this incredible entrepreneurial ecosystem where you had these independent production companies and the creators they work with who got actual ownership of the shows and the syndication rights. It's almost like Silicon Valley startups.

David RosenthalAcquired, 19 oct. 2026 · d’une transcription automatiqueSignaler un problème

Platform control

Owners may seek more direct control over the product that sustains their business.

And I think that's part of the logic for how our owners see Fathom evolving over time and having much more direct control over the product that gives them life.

Jason BrenekThe Town with Matthew Belloni, 21 oct. 2026 · d’une transcription automatiqueSignaler un problème

Will AI change how entertainment is made, or create a new medium?

AI enables new forms

AI may support a creative renewal or a distinct film medium, rather than simply reproducing existing movies.

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 22 oct. 2026 · d’une transcription automatiqueSignaler un problème

But I think that, you know, what's going to happen with movies is there's going to be a new medium. You know, I think the AI film is not going to be a movie.

Marc AndreessenThe a16z Show, 22 oct. 2026 · d’une transcription automatiqueSignaler un problème

Content still rules

In the long run, the quality of the content matters more than the method used to make it.

But in the long run, what will count is the quality of the content, not how it was made.

Jakob NielsenUsability researcher; author of UX Tigers; co-founder of Nielsen Norman GroupUX Tigers, 13 janv. 2026Signaler un problème

Médias et divertissement

Émotions

Ce qu’ont compté des enquêtes publiées en interrogeant les gens du domaine et de son entourage.

US Google searches in mobile and desktop browsers (measured behaviour, not a survey)Share of Google searches that ended without a click
  1. Zero-click searches68,0 %
SparkToro (Similarweb clickstream panel), 2026-04 · Source
Online news users in 48 markets (average across markets) and in the USTrust most news most of the time
  1. Average of 48 markets37 %
  2. United States25 %
Reuters Institute for the Study of Journalism (survey by YouGov), 2026-02 · Source
Online news users in 48 markets (average across markets)Sources used to get news
  1. Social media and video networks54 %
  2. News organisations' own websites and apps51 %
  3. AI chatbots10 %
Reuters Institute for the Study of Journalism (survey by YouGov), 2026-02 · Source

Pouls

Pouls : ce que disent les lecteurs

Des lecteurs qui ont répondu, pas un échantillon représentatif.

Médias et divertissement · Mastodon · Bluesky

Ce que les gens partagent

Les liens qui circulent et la part des publications sur le domaine cette semaine, comptés sur Mastodon et Bluesky.

Les plus partagés cette semaine

  1. 1
    Why Is the Media Ignoring the Stunning New Trump-Epstein Allegations?

    The Nation · 210 comptes l’ont partagé · en tendance depuis 2 jours

  2. 2
    Une pétition pour la fermeture de CNews cartonne sur le site de l’Assemblée Nationale

    L'Humanité · 81 comptes l’ont partagé · en tendance depuis 2 jours

  3. 3
    Le «cripping up», ou le malaise des handicapés joués par des valides à l'écran

    Slate.fr · 62 comptes l’ont partagé · en tendance depuis 2 jours

  4. 4

Liens : les plus partagés sur des serveurs Mastodon, classés par un modèle d’IA. Publications : un échantillon aléatoire de Bluesky, classé par un modèle d’IA.

Médias et divertissement

Direction

Entertainment is being pulled toward fandom-led distribution and new forms of creation, while broad-audience reach and established formats remain part of the strategy.

I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

Sax PerssonThe Game Business Show, 27 oct. 2026 · d’une transcription automatiqueSignaler un problème

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 22 oct. 2026 · d’une transcription automatiqueSignaler un problème

Médias et divertissement

Objectifs et visions

Prévisions et visions, avec la date où elles ont été dites et celle où l’on pourra les vérifier.

  1. Ouverte10 years from nowÀ vérifier le 1 nov. 2036

    I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

    Sax PerssonThe Game Business Show, 27 oct. 2026 · d’une transcription automatiqueSignaler un problème
  2. Ouverte

    But I think that, you know, what's going to happen with movies is there's going to be a new medium. You know, I think the AI film is not going to be a movie.

    Marc AndreessenThe a16z Show, 22 oct. 2026 · d’une transcription automatiqueSignaler un problème
  3. Ouverte

    I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

    Chris DixonThe a16z Show, 22 oct. 2026 · d’une transcription automatiqueSignaler un problème

35 de plus dans le suivi des prévisions Pro

Médias et divertissement

Une longueur d’avance

Ce que disent faire aujourd’hui ceux qui ont une longueur d’avance.

  1. Study fan communities and how they communicate across platforms to identify ways to mobilize them.

    But over time, the things that we have really started to get good at are focusing in on affinity groups, passionate fans, and figuring out how to mobilize them.

    Jason BrenekThe Town with Matthew Belloni, 21 oct. 2026 · d’une transcription automatiqueSignaler un problème
  2. Make creative work with audience feedback treated as part of the storytelling process.

    Yeah, we like feedback, you know, like, this is not a one way medium. We need the audience to get what we're putting out there. You guys are a huge part of telling this story.

    Phil LordThe Town with Matthew Belloni, 23 oct. 2026 · d’une transcription automatiqueSignaler un problème
  3. Give each creator a platform suited to the work they do well.

    And here's a platform to do what you do well. And that's different with each.

    Chuck LorreThe Town with Matthew Belloni, 28 oct. 2026 · d’une transcription automatiqueSignaler un problème

Médias et divertissement

Sujets et secteurs

Là où ce domaine rejoint d’autres sujets, métiers et secteurs.

Semaine 44 de 2026 · 50 personnes citées

Médias et divertissement

Discussion

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