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業界 · 2026年 第44週

メディア・エンタメ

この業界で何が議論され、どこへ向かうと言われ、先を行く人たちが何をしているか。

配信とスクリーン文化
17.9%
ニュース、メディア、信頼
0.8%
引用した人数
50

AI生成 問い、立場、つながりは、このページの引用と数字からAIモデルが名づけたものです。引用はすべて出典と一字一句照合し、数字は表示した調査からのみ取っています。 このページの作り方

メディア・エンタメ

メディア

メディア・エンタメ

意見

この分野で議論されている問いと、それぞれの立場を当事者の言葉で。

Should entertainment businesses pursue broad reach or serve concentrated fandoms?

Build broad reach

Make work available to the widest possible audience rather than narrowing distribution to a particular group.

But unless there is a fee, like their strategy is not going to be we are just going to kind of narrow cast and focus on a particular audience. They can change how they go about bringing everyone in.

Lucas ShawThe Town with Matthew Belloni, 2026年10月20日 · 自動文字起こしより問題を報告

So I think we're very welcoming to ship to the widest possible audience. The thing, exactly the thing you want to make in the style you want to make it.

Sax PerssonThe Game Business Show, 2026年10月27日 · 自動文字起こしより問題を報告

Mobilize passionate fans

Focus on affinity groups and bring fans together around the work.

But over time, the things that we have really started to get good at are focusing in on affinity groups, passionate fans, and figuring out how to mobilize them.

Jason BrenekThe Town with Matthew Belloni, 2026年10月21日 · 自動文字起こしより問題を報告

It's really the fandom category, which Wildwood fits into. It's the fanboys fangirls who want to come together communally.

Jason BrenekThe Town with Matthew Belloni, 2026年10月21日 · 自動文字起こしより問題を報告

How much should creators control production, rights and distribution?

Creator ownership

Independent production can give creators ownership of shows and their syndication rights.

And that dynamic back in that era had set up this incredible entrepreneurial ecosystem where you had these independent production companies and the creators they work with who got actual ownership of the shows and the syndication rights. It's almost like Silicon Valley startups.

David RosenthalAcquired, 2026年10月19日 · 自動文字起こしより問題を報告

Platform control

Owners may seek more direct control over the product that sustains their business.

And I think that's part of the logic for how our owners see Fathom evolving over time and having much more direct control over the product that gives them life.

Jason BrenekThe Town with Matthew Belloni, 2026年10月21日 · 自動文字起こしより問題を報告

Will AI change how entertainment is made, or create a new medium?

AI enables new forms

AI may support a creative renewal or a distinct film medium, rather than simply reproducing existing movies.

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 2026年10月22日 · 自動文字起こしより問題を報告

But I think that, you know, what's going to happen with movies is there's going to be a new medium. You know, I think the AI film is not going to be a movie.

Marc AndreessenThe a16z Show, 2026年10月22日 · 自動文字起こしより問題を報告

Content still rules

In the long run, the quality of the content matters more than the method used to make it.

But in the long run, what will count is the quality of the content, not how it was made.

Jakob NielsenUsability researcher; author of UX Tigers; co-founder of Nielsen Norman GroupUX Tigers, 2026年1月13日問題を報告

メディア・エンタメ

感情

公表された調査が、分野の内外の人々に尋ねて数えた結果。

US Google searches in mobile and desktop browsers (measured behaviour, not a survey)Share of Google searches that ended without a click
  1. Zero-click searches68.0%
SparkToro (Similarweb clickstream panel), 2026-04 · 出典
Online news users in 48 markets (average across markets) and in the USTrust most news most of the time
  1. Average of 48 markets37%
  2. United States25%
Reuters Institute for the Study of Journalism (survey by YouGov), 2026-02 · 出典
Online news users in 48 markets (average across markets)Sources used to get news
  1. Social media and video networks54%
  2. News organisations' own websites and apps51%
  3. AI chatbots10%
Reuters Institute for the Study of Journalism (survey by YouGov), 2026-02 · 出典

パルス

パルス:読者の声

回答した読者の声で、代表的なサンプルではありません。

メディア・エンタメ · Mastodon · Bluesky

みんなが共有していること

今週よく共有されたリンクと、この分野についての投稿の量(MastodonとBlueskyで集計)。

今週よく共有されたもの

  1. 1
    Why Is the Media Ignoring the Stunning New Trump-Epstein Allegations?

    The Nation · 210アカウントが共有 · 2日間トレンド入り

リンク:Mastodonサーバーでよく共有されたもの(AIモデルが分野ごとに分類)。投稿:Blueskyの無作為標本(AIモデルが分類)。

メディア・エンタメ

方向性

Entertainment is being pulled toward fandom-led distribution and new forms of creation, while broad-audience reach and established formats remain part of the strategy.

I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

Sax PerssonThe Game Business Show, 2026年10月27日 · 自動文字起こしより問題を報告

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 2026年10月22日 · 自動文字起こしより問題を報告

メディア・エンタメ

目標とビジョン

予測とビジョン。いつ語られ、いつ検証できるか。

  1. 未確定10 years from now2036年11月1日に検証

    I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

    Sax PerssonThe Game Business Show, 2026年10月27日 · 自動文字起こしより問題を報告
  2. 未確定

    But I think that, you know, what's going to happen with movies is there's going to be a new medium. You know, I think the AI film is not going to be a movie.

    Marc AndreessenThe a16z Show, 2026年10月22日 · 自動文字起こしより問題を報告
  3. 未確定

    I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

    Chris DixonThe a16z Show, 2026年10月22日 · 自動文字起こしより問題を報告

Proの予測トラッカーにさらに35件

メディア・エンタメ

先を行く人たち

先を行く実務家が今していると語ること。

  1. Study fan communities and how they communicate across platforms to identify ways to mobilize them.

    But over time, the things that we have really started to get good at are focusing in on affinity groups, passionate fans, and figuring out how to mobilize them.

    Jason BrenekThe Town with Matthew Belloni, 2026年10月21日 · 自動文字起こしより問題を報告
  2. Make creative work with audience feedback treated as part of the storytelling process.

    Yeah, we like feedback, you know, like, this is not a one way medium. We need the audience to get what we're putting out there. You guys are a huge part of telling this story.

    Phil LordThe Town with Matthew Belloni, 2026年10月23日 · 自動文字起こしより問題を報告
  3. Give each creator a platform suited to the work they do well.

    And here's a platform to do what you do well. And that's different with each.

    Chuck LorreThe Town with Matthew Belloni, 2026年10月28日 · 自動文字起こしより問題を報告

メディア・エンタメ

テーマと業界

この分野が他のテーマ、職業、業界と交わるところ。

2026年 第44週 · 50人の発言を引用

メディア・エンタメ

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