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業界 · 2026年 第44週

ゲーム

この業界で何が議論され、どこへ向かうと言われ、先を行く人たちが何をしているか。

ゲームとeスポーツ
0.7%
引用した人数
20

AI生成 問い、立場、つながりは、このページの引用と数字からAIモデルが名づけたものです。引用はすべて出典と一字一句照合し、数字は表示した調査からのみ取っています。 このページの作り方

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人気のゲーム

今週Steamで最も売れているゲームと、App Storeで最も売上の高いゲーム・ダウンロードの多い無料ゲーム(ランキングのあるすべての国から)。ゲームを開くと画像、ニュース、各国の順位が見られます。

読み込み中…

読み込み中…

読み込み中…

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AIに最も多用されているアートスタイル

AI画像生成がどのスタイルに最も頼っているかを示し、差別化できるスタイル選びに役立てます。各スタイルについて、それに触れたBlueskyの投稿のうち#artではなく#aiartが付いた割合と、Hugging Faceでそのスタイルを再現するために作られたAIモデルの数を示します。

読み込み中…

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メディア

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意見

この分野で議論されている問いと、それぞれの立場を当事者の言葉で。

Will growth and innovation come mainly from large companies or smaller studios?

Consolidation by scale

The largest companies will own more of the industry because they have deeper pockets.

And that's why I would say 2/3 will be owned by 2030 by the top companies, because it's, it's really just who has the deepest pockets.

Joost van DreunenGames industry analyst; lecturer, NYU Stern School of BusinessThe Game Business Show, 2026年10月8日 · 自動文字起こしより問題を報告

Growth from smaller studios

Market share may sit with large companies, while innovation and growth come increasingly from smaller and mid-sized studios.

While market share is controlled by the large companies, innovation and sort of growth is coming from the bottom and the middle increasingly.

Joost van DreunenGames industry analyst; lecturer, NYU Stern School of BusinessThe Game Business Show, 2026年10月8日 · 自動文字起こしより問題を報告

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 2026年10月22日 · 自動文字起こしより問題を報告

How can studios match production scale to the audience they can serve?

Scale to the audience

Make a distinctive game for a sizeable but not necessarily enormous fan base, then size the business to audience demand.

So the puzzle to solve or the game to make is how can you make a remarkable experience for a fan base that's big, but may not be such a mega size to support hundreds of millions of dollars in production?

Karthik BalaThe Game Business Show, 2026年10月13日 · 自動文字起こしより問題を報告

And I think as long as I have an audience that appreciates what we make, then we scale the business to the size of the audience in that demand.

Philip HoltThe Game Business Show, 2026年10月6日 · 自動文字起こしより問題を報告

Core team, added capacity

Keep a valuable core team and bring in additional capabilities and capacity as needed.

So we, we concentrate on the core and building that just incredibly value valuable and vital core team and then supplement that with capabilities and capacities that we will bring in.

Matt WebsterThe Game Business Show, 2026年10月15日 · 自動文字起こしより問題を報告

Will generative AI expand game creation or undermine its value?

AI as a creative tool

Use AI to explore an original idea and make a quick prototype, while keeping human creativity central.

調査結果

Game industry professionalsIs generative AI having a positive or negative impact on the game industry?
  1. Negative impact52%
  2. Positive impact7%
GDC (Game Developers Conference), 2026 · 出典

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 2026年10月22日 · 自動文字起こしより問題を報告

If we look at like, is the game any good? It's like they're an original core idea. And is AI used to explore that and to basically make just a very quick kind of polished prototype to explore that idea?

Romy HalfweegThe Game Business Show, 2026年10月22日 · 自動文字起こしより問題を報告

Protect creative integrity

Do not put generated creative assets into a game without verifying training-data origins and creators' consent.

調査結果

Game industry professionalsIs generative AI having a positive or negative impact on the game industry?
  1. Negative impact52%
  2. Positive impact7%
GDC (Game Developers Conference), 2026 · 出典

As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop.

Asha SharmaCEO, Microsoft Gaming (Xbox)Memo to Xbox employees via Game Developer, 2026年2月20日問題を報告

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感情

公表された調査が、分野の内外の人々に尋ねて数えた結果。

Game industry professionalsIs generative AI having a positive or negative impact on the game industry?
  1. Negative impact52%
  2. Positive impact7%
GDC (Game Developers Conference), 2026 · 出典
Game industry professionalsUse generative AI tools as part of their job
  1. All respondents36%
  2. At game studios30%
  3. At publishers, support teams and marketing/PR firms58%
GDC (Game Developers Conference), 2026 · 出典

パルス

パルス:読者の声

回答した読者の声で、代表的なサンプルではありません。

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方向性

Several forecasts point toward games made by smaller teams finding audiences through faster iteration, broader access and production scaled to demand.

I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

Sax PerssonThe Game Business Show, 2026年10月27日 · 自動文字起こしより問題を報告

I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

Chris DixonThe a16z Show, 2026年10月22日 · 自動文字起こしより問題を報告

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目標とビジョン

予測とビジョン。いつ語られ、いつ検証できるか。

  1. 未確定10 years from now2036年11月1日に検証

    I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience

    Sax PerssonThe Game Business Show, 2026年10月27日 · 自動文字起こしより問題を報告
  2. 未確定

    I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.

    Chris DixonThe a16z Show, 2026年10月22日 · 自動文字起こしより問題を報告
  3. And so I think actually just modifying our approach entirely, seeing how quickly we do things, quickly we could change things and how the cost of that is low enough that you could take some real risks.

    Karthik BalaThe Game Business Show, 2026年10月13日 · 自動文字起こしより問題を報告

Proの予測トラッカーにさらに18件

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誤解

よく言われることと、情報源が示すこと。

よく言われること

Generative AI use and its perceived impact are the same question.

情報源が示すこと

The surveys measure different things: reported tool use and views of industry impact. The reported use figure does not establish a positive assessment.

Game industry professionalsIs generative AI having a positive or negative impact on the game industry?
  1. Negative impact52%
  2. Positive impact7%
GDC (Game Developers Conference), 2026 · 出典
Game industry professionalsUse generative AI tools as part of their job
  1. All respondents36%
  2. At game studios30%
  3. At publishers, support teams and marketing/PR firms58%
GDC (Game Developers Conference), 2026 · 出典

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先を行く人たち

先を行く実務家が今していると語ること。

  1. Build accessibility features into development from an early stage.

    The vast majority of accessibility features should be considered extremely early in development.

    Jenna ‘Jennisary’The Game Business Show, 2026年10月29日 · 自動文字起こしより問題を報告
  2. Keep a core team and supplement it with outside capabilities and capacity.

    So we, we concentrate on the core and building that just incredibly value valuable and vital core team and then supplement that with capabilities and capacities that we will bring in.

    Matt WebsterThe Game Business Show, 2026年10月15日 · 自動文字起こしより問題を報告
  3. Listen to communities and learn how players communicate and participate in games.

    The advertisers that I see that are the most successful on our and are driving the best results are the ones that really take the time to slow down and listen to the community.

    Stephanie LathamThe Marketing Millennials, 2026年10月14日 · 自動文字起こしより問題を報告

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テーマと業界

この分野が他のテーマ、職業、業界と交わるところ。

2026年 第44週 · 20人の発言を引用

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