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KI-generiert Fragen, Positionen und Verbindungen von einem KI-Modell aus den Zitaten und Zahlen dieser Seite benannt. Jedes Zitat wird Wort für Wort mit seiner Quelle abgeglichen; Zahlen stammen nur aus den gezeigten Umfragen. Wie diese Seiten entstehen
Gaming
Beliebteste Spiele
Was sich diese Woche auf Steam am besten verkauft und was im App Store am meisten einbringt und heruntergeladen wird, in jedem Land mit einer Liste. Öffne ein Spiel für Bilder, News und seine Platzierungen.
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Gaming
Die von KI am meisten ausgereizten Kunststile
Auf welche Looks sich KI-Bildgenerierung am meisten stützt, damit du welche wählst, die herausstechen. Für jeden Stil: wie viele Bluesky-Posts, die ihn nennen, mit #aiart statt #art getaggt sind, und wie viele KI-Modelle auf Hugging Face ihn nachahmen sollen.
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Gaming
Medien
Gaming
Meinungen
Die Fragen, über die das Feld streitet, und jede Seite in den Worten derer, die sie vertreten.
Will growth and innovation come mainly from large companies or smaller studios?
Consolidation by scale
The largest companies will own more of the industry because they have deeper pockets.
And that's why I would say 2/3 will be owned by 2030 by the top companies, because it's, it's really just who has the deepest pockets.
I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.
How can studios match production scale to the audience they can serve?
Scale to the audience
Make a distinctive game for a sizeable but not necessarily enormous fan base, then size the business to audience demand.
So the puzzle to solve or the game to make is how can you make a remarkable experience for a fan base that's big, but may not be such a mega size to support hundreds of millions of dollars in production?
Keep a valuable core team and bring in additional capabilities and capacity as needed.
So we, we concentrate on the core and building that just incredibly value valuable and vital core team and then supplement that with capabilities and capacities that we will bring in.
Will generative AI expand game creation or undermine its value?
AI as a creative tool
Use AI to explore an original idea and make a quick prototype, while keeping human creativity central.
Gemessen
Game industry professionalsIs generative AI having a positive or negative impact on the game industry?
Negative impact52 %
Positive impact7 %
I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.
If we look at like, is the game any good? It's like they're an original core idea. And is AI used to explore that and to basically make just a very quick kind of polished prototype to explore that idea?
Do not put generated creative assets into a game without verifying training-data origins and creators' consent.
Gemessen
Game industry professionalsIs generative AI having a positive or negative impact on the game industry?
Negative impact52 %
Positive impact7 %
The important bit to note is that we will not generate ‘creative assets’ that end up in a game without being 100% sure about the origins of the training data and the consent of those who created the data,
Antworten der Leserschaft, keine repräsentative Stichprobe.
Gaming
Richtung
Several forecasts point toward games made by smaller teams finding audiences through faster iteration, broader access and production scaled to demand.
I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience
I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.
Prognosen und Visionen, mit dem Datum, an dem sie gesagt wurden, und dem, an dem sie sich prüfen lassen.
Offen10 years from nowPrüfen am 1. Nov. 2036
I think 10 years from now I want to imagine that the making and publishing of games are democratized to a point that the best games can find the platform and an audience
I think it's going to be a creative renaissance. You're going to have this. Any independent developer can go and build, like, they have a huge team and still have. I think they can still have a lot of room for human creativity.
And so I think actually just modifying our approach entirely, seeing how quickly we do things, quickly we could change things and how the cost of that is low enough that you could take some real risks.
Verbreitete Behauptungen und was die Quellen stattdessen zeigen.
Oft gesagt
Generative AI use and its perceived impact are the same question.
Was die Quellen zeigen
The surveys measure different things: reported tool use and views of industry impact. The reported use figure does not establish a positive assessment.
Game industry professionalsIs generative AI having a positive or negative impact on the game industry?
Negative impact52 %
Positive impact7 %
Game industry professionalsUse generative AI tools as part of their job
All respondents36 %
At game studios30 %
At publishers, support teams and marketing/PR firms58 %
Gaming
Vorreiter
Was die Vorreiter nach eigenen Worten heute tun.
Build accessibility features into development from an early stage.
The vast majority of accessibility features should be considered extremely early in development.
Keep a core team and supplement it with outside capabilities and capacity.
So we, we concentrate on the core and building that just incredibly value valuable and vital core team and then supplement that with capabilities and capacities that we will bring in.
Listen to communities and learn how players communicate and participate in games.
The advertisers that I see that are the most successful on our and are driving the best results are the ones that really take the time to slow down and listen to the community.